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Game-ready 3D realtime character, rendered in Toolbag.
Done for an unreleased game during my time at Threaks in Hamburg.
For the sake of this presentation, a few things might have been adjusted and/or changed.
Does not represent final product.

I would like to thank the whole team at Threaks for the nice time we had.
Art Direction: Max Schulz (
Concept: Leanna Geideck (