NPCs

These were done fairly quickly since they are used to fill the scenery. NO highpoly, just some detailing in Substance. Fun to work on nonetheless.

These were done fairly quickly since they are used to fill the scenery. NO highpoly, just some detailing in Substance. Fun to work on nonetheless.

NPCs

Game-ready 3D realtime characters, rendered in Toolbag.
Done for an unreleased game during my time at Threaks in Hamburg.
For the sake of this presentation, a few things might have been adjusted and/or changed.
Does not represent final product.
I would like to thank the whole team at Threaks for the nice time we had.

Art Direction / Concepts: Max Schulz (https://www.artstation.com/xoco1)

Concepts: Leanna Geideck (www.leanna.de)