3D Character Artist from Germany. Passionate about vivid characters with story - realistic and stylized.
Sharing knowledge and working together motivates me.
Learning new things keeps me going.
Creating makes me happy.
- Created a range of real time characters and creatures from start to finish following art direction and concepts
- Set up characters in engine (unity) and closely worked with tech department on solutions for custom skin shader, hair, eyes and so on.
- Established workflows , researched new technologies and solutions
- Handled communication with outsourcing, gave feedback and reworked things where needed
- Did basic facial blend shapes on a range of characters
- Created various real time asset types from start to finish, ranging from animated ships to rocks and modular space stations
- Established new workflows and implemented new technologies, helped to transfer 2D game to
3D technology
- Handled outsourcing with several vendors
- Created various pre-rendered assets for an online strategy game
- Created marketing assets
- Handled outsourcing with several vendors