Malte Sturm
Malte Sturm
3D Character Artist at Airborn Studios
Berlin , Germany

Summary

3D Character Artist from Germany. Passionate about vivid characters with story - realistic and stylized.

Sharing knowledge and working together motivates me.
Learning new things keeps me going.
Creating makes me happy.

Skills

AnatomyDigital SculptingCharacter ModelingHigh-poly ModelingLow-poly ModelingHard Surface ModelingCharacter DesignPBR TexturingTexturingUV MappingTexture BakingRetopologyProp ModelingRenderingC# scripting

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Keyshot
Keyshot
xNormal
xNormal

Productions

  • Fortnite
    • Video Game
      Fortnite
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Airborn Studios / Epic

Experience

  • 3D Character Artist at Airborn Studios
    Berlin, Germany
    April 2021 - Present

  • 3D Character Artist at Threaks GmbH
    Hamburg, Germany
    December 2019 - December 2020

    - Created a range of real time characters and creatures from start to finish following art direction and concepts

    - Set up characters in engine (unity) and closely worked with tech department on solutions for custom skin shader, hair, eyes and so on.

    - Established workflows , researched new technologies and solutions

    - Handled communication with outsourcing, gave feedback and reworked things where needed

    - Did basic facial blend shapes on a range of characters

  • Associate 3D Artist at Bigpoint GmbH
    Hamburg, Germany
    May 2014 - November 2019

    - Created various real time asset types from start to finish, ranging from animated ships to rocks and modular space stations

    - Established new workflows and implemented new technologies, helped to transfer 2D game to

    3D technology

    - Handled outsourcing with several vendors

  • Junior 3D Artist at Bigpoint GmbH
    Hamburg, Germany
    June 2012 - May 2014

    - Created various pre-rendered assets for an online strategy game

    - Created marketing assets

    - Handled outsourcing with several vendors