Game-ready 3D realtime character, rendered in Toolbag.
Done for an unreleased game during my time at Threaks in Hamburg.
For the sake of this presentation, a few things might have been adjusted and/or changed.
Does not represent final product.
I would like to thank the whole team at Threaks for the nice time we had.
Art Direction: Max Schulz (https://www.artstation.com/xoco1)
Concept: Leanna Geideck (www.leanna.de)